Tormented Souls 2 Duct Tape: How to Get It and Save Miguel for the Good Ending
The Tormented Souls 2 duct tape is an optional item that unlocks the Good Ending. Here's where to find it in the Convent and how to use it on Miguel.
The Tormented Souls 2 duct tape is a single optional item, and it quietly decides whether you finish the game with the Good Ending or watch Miguel die. Most players blow past it because it sits behind a wall you cannot break until very late in the run, in a wing of the Convent that looks like a dead end on the way to the finale. This guide covers the exact route to the Tormented Souls 2 duct tape, the tool you need before you go, and the one interaction that turns a roll of tape into the Redemption trophy.
If you are chasing the best outcome, treat this as the last piece of a two-part rescue: find the tape, then use it on the right object on the Other Side. Miss either half and the story resolves without Miguel. For a general overview of the game itself, see Tormented Souls 2 on Steam.
What the Duct Tape Does in Tormented Souls 2
The duct tape is not a weapon, a puzzle key, or a crafting ingredient. It has exactly one documented use, and it happens far from where you find it.
Here is the sequence in plain terms:
- In the real world, Miguel is sitting beside a dying Isabella in the Director's Office at the School.
- On the Other Side, the same chair holds a mannequin-like figure that some guides describe as a robot — the stand-in for Miguel's body.
- Taping the wound on that figure's neck restores Miguel's condition in the real world.
Once that interaction is done, the game quietly flags Miguel as saved. When you reach the final boss, you get an extra cutscene in which Miguel saves Anna before the fight, and defeating the boss rolls the Good Ending along with the Redemption trophy.
Skip the tape, and the opposite happens: if you simply push onward through the Church toward the Bunker, Miguel eventually dies and the story ends sour. The item is labeled as optional in walkthroughs for exactly that reason — it is optional to the plot's forward motion, not optional if you want the better ending.
Requirements Before You Go Looking for the Duct Tape
You cannot grab the tape early. Two things have to be true first, and it helps to know both before you start walking.
| Requirement | Why It Matters |
|---|---|
| Sledgehammer | The only way through the red-brick wall blocking the hidden route in the Convent. It is picked up from Joseph's cave hideout, connected to the rear Commercial District. |
| Story progress past the point where Lucia directs you toward the underground bunker | This is the window when the Convent is revisitable and the wall can be smashed. |
Practically, that means the tape hunt happens between "you have the Sledgehammer" and "you commit to the Bunker." If you are already descending into the final zone, the window has closed. Several guides, including this Church walkthrough from Into Indie Games, list the Duct Tape as an optional key item specifically tied to the good ending route.
One more preparation tip: clear the enemies around the Convent's upper floors before you commit to the tape run, and keep some healing on you. You will pick up a ghost encounter and a scripted ambush on the way, and the run back out is less fun with low health.
Where to Find the Duct Tape in the Convent
The route is short but easy to fumble because the wing it opens is never used by the main path. Follow it in this order.
- Head back to the Convent with the Sledgehammer in your inventory. The Church can wait — this detour comes first.
- Go to the Refectory area. On the lower part of the room you will spot a red-bricked wall with loose bricks. You have probably walked past it earlier and been unable to do anything about it.
- Equip the Sledgehammer and smash the wall. A hidden door is revealed on the other side.
- Walk into the West Corridor. The moment you are through, turn your flashlight on; the corridor is dark and covered in cobwebs.
- Follow the corridor left and climb the wooden stairs to reach the upper floor. A ghost attacks you up here — put it down before it drags the fight into the next room.
- Take the door on your left to reach the Dormitories. Sweep the room for ammo; there are several rounds for different weapons in here, so it is worth a few extra seconds.
- Continue into the sleeping quarters filled with cobwebs. The Duct Tape is sitting on the table. Pick it up.
The instant you take it, enemies ambush the room. Do not stand and fight through the whole pack — this is one of the few moments where running is clearly the right answer. Sprint straight for the exit and back the way you came, or you will burn ammunition you want for the finale.
Player experience from walkthrough videos echoes this: the West Corridor is genuinely nasty in the dark, and the pickup fight is more about escape than combat.
How to Use the Duct Tape to Save Miguel
With the tape in your inventory, the rest of the job happens back at the School. Expect more zombies than before between the Convent and the school district, so decide in advance whether you are fighting or sprinting.
- Travel to the School and go to the Girls' Restroom on the second floor.
- Use the mirror in the restroom to cross to the Other Side. If you have not activated it yet, the candle puzzle is solved from the hints on the mirrors opposite.
- Navigate to the Director's Office on the Other Side. From the lobby, the office is to the right.
- Inspect the figure in the chair — the mannequin standing in for Miguel. Guides describe it as a mannequin or a robot depending on which translation they used, but there is only one object in that chair.
- Open your inventory, select the Duct Tape, and use it on its neck to close the wound.
That is the whole interaction. Return to the real world and you have met every requirement for the Good Ending. Nothing else about the ending is timed or missable at this stage — finish the game as normal and the extra Miguel cutscene plays before the final boss, followed by the ending itself and the Redemption trophy.
Missable-Item Mistakes to Avoid
- Taping the wrong thing. The tape is used on the Other Side figure, not on anything in the real-world office. If nothing happens, you are almost certainly in the wrong version of the room.
- Crossing the point of no return first. Entering the Bunker zone finalizes the story. Handle the tape before you commit.
- Skipping the Dormitories sweep. The ammo in that room is free value on a route you are already walking.
- Trying the wall without the Sledgehammer. There is no alternate route around it, and no way to force it with another tool.
- Getting lost on the Other Side. The school's Other Side layout is a common sticking point in community discussions; the Director's Office access from the lobby is the detail people miss most often.
FAQ
Is the Tormented Souls 2 duct tape required to finish the game? No. You can complete the story without it, but doing so locks you out of the Good Ending and the Redemption trophy. It is optional for progression and mandatory for the best outcome.
Can I come back for the Duct Tape after entering the Bunker? No. The tape has to be collected and used before you commit to the final zone, because that is when the story resolves Miguel's fate.
Where exactly is the Duct Tape in the Convent? Behind the red-brick wall in the Refectory, up the stairs in the West Corridor, and into the cobwebbed bedroom in the Dormitories. It sits on the table, and grabbing it triggers an ambush.
Does using the tape unlock the Redemption trophy immediately? Not immediately. The trophy is awarded after the final boss, when the Good Ending cutscene plays. Taping the mannequin only sets the flag that makes that ending possible.
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